I am an Oregon-based programmer, a college student, and a
hobbyist video game developer. I work in the Godot game engine,
but am curious about other engines as well. I am currently looking
for entry-level Computer Science work, so if you're looking for
someone to make a game, tap out some software, or make a site
like this one, my LinkedIn is a good place to find me.
Below, you'll see the products of my spare time; I regularly enter
game jams for fun and practice. This typically involves anywhere from
a hundred or so to thousands of strangers getting together in a Discord
server and organizing themselves into teams of 3-5, then being given a jam theme
and a 1-week deadline to make a game in. Sometimes the deadline is two weeks,
and sometimes the team is just me. But without fail, I always learn something.
One of the earliest projects I'm a part of, this was made for the Pirate Software Game Jam, and won first place out of 51 by community vote.
This game is my attempt to get the player to control multiple characters without getting them mixed up. To accomplish this, I created two unique control schemes.
This is a pure micromanagement game. I enjoyed experimenting with Godot animationPlayer and UI nodes in this one.
This is my favorite team and project so far. I had a lot of fun with the embellishents and unnecesary visual details. The music, which is fantastic, was made by Devin Chin.
One of the more intricate projects I contributed to, since the jam period was an unusually long two weeks. This was my first successful implementation of a State Machine, and it taught me a lot about modular development and the organization of code.
This one was never completed, but it's still interesting. It's my first project involving the Dialogic plugin and 3D development.